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Dwarf Fortress - Tutorial - Embarking and Preparing Carefully.
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Dwarf Fortress – Tutorial – Embarking and Preparing Carefully..

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25 thoughts on “Dwarf Fortress – Tutorial – Embarking and Preparing Carefully. | Bao quát các tài liệu liên quan đến sit down a strange dog run to you đầy đủ nhất

  1. Marios says:

    According to the wiki, I think masonry has been replaced with stone carving in this version (at least for the crafts that you've mentioned, it still exists but for different purpose).

  2. DanCrippsey says:

    By the way you can also change the name of your 'Group Symbol'.
    If you want someone to engrave it, you need to know what it's called so you can search for it in the work order.

  3. Archmage MC says:

    You made a mistake with this guide. In the recent steam version, you have item points AND skill points. They are different things instead of being the same thing. Animals and equipment share the same points however.

    I suspect this was changed to make the game more accessible.

  4. Paper Tiger says:

    by far the worst video you have ever made…so much incorrect info here its hard to know where to start! THE SKILLS YOU ASSIGN HAS NOTHING TO DO WITH POINTS FOR ITEMS!!!! GIVNG SKILLS CAN MAKE YOUR START 100% EASIER!! YOU SPEND THOUSANDS OF HOURS BUILDING A FORT AND YET YOU SKIMP HERE LIKE A COMPLETE CLOWN! You have so many good videos yet there is this! If you have no clue then just dont give advice! Here are a few hints: max out each doctor category on different dwarves. One jeweler with max cut and encrust. 2 maxed armor and weapon smiths..mining is an absolute waste since you can have lengendary fast anyway! Reading what is in each category is a waste of time and is an insult to your viewers! All in all this is is simply an embarrasment and should be taken down! Shame on you for this pathetic video! ALWAYS START WITH 3 PICKS UNLESS YOU ARE PLAYING LIKE AN ELF.

  5. Dallas Harvey says:

    I would say you missed an important part of the skills. the expedition leader needs to be able to negotiate trades and be a manager for keeping track of supplies.

  6. Lost Scotsman says:

    If you "Save Profile" is that just for this generated world or can you pull up that saved pack of dwarves any time and use them on the next five or six newly generated worlds and fortress attempts?

  7. Weuyn says:

    Check your starter dwarves. If any of them like steel or battleaxes or breastplates or whatever, mark them your smith for later. When a dwarf has a strange mood they grab materials that they like and make items that they like if their best crafting skill lets them.

  8. Alexander Abramov says:

    I got a question, how old should I generate my world? If I only make it 30 years old say, how will it affect things? How much roleplaying depth will I lose out on because less stuff happened and how much will I gain in terms of performance and warding off FPS Death for longer?

  9. Jergens Herbit says:

    You were adding to your drinks one at a time, do they not have an option to add in increments by ctrl or shift clicking? That seems like it will get very tedious, very fast if bringing a large quantity of cheap items.

  10. Kevin zheng says:

    Been ages since i played, but what i remember is:
    2 metal bars
    1 cheap anvil
    heat resistant stone for wood burner and smelter ( you can just use the wood burner first dismantle and turn it into a smelter)
    Dismantling the wagon should give enough wood to burn as fuel to smelt the 2 bars into some cheap pick and ax

    Rest of the point can be spent however you want. Whether its exotic animal that you would not otherwise get in the biome or other goodies.
    It is also nice to get 1 of every food/drink/misc item or have enough of the item so that it is just over the barrel/bag size + 1; thus netting you extra barrels/bags when the item is used up.

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